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The gamification of learning and instruction [electronic resource] : game-based methods and strategies for training and education / Karl M. Kapp.

By: Kapp, Karl M, 1967- [author.].
Publisher: San Francisco, Calif. : Pfeiffer, c2012Description: xxxiii, 302 p. : ill.ISBN: 9781118192009 (e-book) :.Subject(s): Educational games | Simulation games in education | Computer-assisted instruction | Education | Educational equipment & technology, computer-aided learning (CAL) | Personnel & human resources management | Educational material | Information technology: general issuesGenre/Form: Electronic books.Online resources: Click here to access online Also available in printed form ISBN 9781118096345Summary: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This book shows how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Praise for The Gamification of Learning and Instruction "Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." ?ANDERS GRONSTEDT, president, Gronstedt Group "After reading this book, you'll never be able to design boring learning again." ?CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog "Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time." ?SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning "What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think." ?RICH MESCH, experiential learning guru, Performance Development Group
Holdings
Item type Current library Call number Status Notes Date due Barcode
e-book e-book Digital Library Digital Library Browns ebook 371.334 EBOOK (Browse shelf(Opens below)) Not for loan Use your City Account login details. 3230350905

Published in association with the American Society for Training & Development.

Includes bibliographical references and index.

Learning professionals are finding success applying game-based sensibilities to the development of instruction. This book shows how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Praise for The Gamification of Learning and Instruction "Kapp argues convincingly that gamification is not just about adding points, levels and badges to an eLearning program, but about fundamentally rethinking learning design. He has put together a brilliant primer for learning professionals on how to gamify learning, packed with useful advice and examples." ?ANDERS GRONSTEDT, president, Gronstedt Group "After reading this book, you'll never be able to design boring learning again." ?CONNIE MALAMED, author, Visual Language For Designers; author/creator of The eLearning Coach Blog "Engaging, informative and complete; if you need to understand anything about instructional game design, this is the book you need. It provides the right amount of academic evidence, practical advice and insightful design tips to have you creating impactful learning in no time." ?SHERRY ENGEL, associate director learning technology, Penn Medicine Center for Innovation and Learning "What Karl Kapp has done with this book is looked at games and learning from every possible angle....he provocatively asks questions that the learning community needs to answer, like 'Do our design processes still work?' and 'Are we really meeting the needs of today's learners?' This book may make you anxious, make you laugh, or make you angry. But one thing it will definitely do is make you think." ?RICH MESCH, experiential learning guru, Performance Development Group

Also available in printed form ISBN 9781118096345

Electronic reproduction. Askews and Holts. Mode of access: World Wide Web.

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