The art of game design [electronic resource] : a book of lenses / Jesse Schell.
By: Schell, Jesse [author.].
Publisher: Boca Raton : CRC Press, [2019] 2020Edition: 3rd edition; Tenth anniversary [edition].Description: 1 online resource (xlii, 610 pages) : illustrations (black and white, and colour).Content type: text | still image Media type: computer Carrier type: online resourceISBN: 9781351803649 (ebook) :.Subject(s): Computer games -- Design | Digital Lifestyle | The arts: general issues | Information technology: general issues | Digital animation | Games development & programming | Computer science | Industrial / commercial art & design | Graphical & digital media applications | Computer programming / software engineering | User interface design & usabilityOnline resources: View this item online Summary: This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.Item type | Current library | Call number | Status | Notes | Date due | Barcode | |
---|---|---|---|---|---|---|---|
e-book | Digital Library Digital Library Browns ebook | 794.815 EBOOK (Browse shelf(Opens below)) | Not for loan | Use your City Account login details. | 3230256204 |
Previous edition: 2015.
Includes bibliographical references and index.
This title proposes that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be the backbone of all successful game design methods.
Description based on print version record.