Mathematics for game programming and computer graphics : learn the fundamental 3D mathematical principles used in games and computer graphics by example / Penny de Byl.
By: De Byl, Penny [author.].
Publisher: Birmingham : Packt Publishing, 2022Edition: 1st edition.Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781801077491 (ebook) :.Subject(s): Computer games -- Mathematics | Computer games -- Programming | Computer graphics -- Mathematics | Hobbies and Games | Indoor games | Graphical & digital media applications | Algorithms & data structures | Games development & programmingOnline resources: View this item online Summary: A comprehensive guide to exploring the essential mathematics required for creating, rendering and manipulating 3D virtual environments, this text features practical examples and complete exercises which aim to solidify mathematical concepts.Item type | Current library | Call number | Status | Notes | Date due | Barcode | |
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e-book | Digital Library Digital Library Browns ebook | 794.815 EBOOK (Browse shelf(Opens below)) | Not for loan | Use your City Account login details. | 3230256214 |
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A comprehensive guide to exploring the essential mathematics required for creating, rendering and manipulating 3D virtual environments, this text features practical examples and complete exercises which aim to solidify mathematical concepts.
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