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Mathematics for game programming and computer graphics : learn the fundamental 3D mathematical principles used in games and computer graphics by example / Penny de Byl.

By: De Byl, Penny [author.].
Publisher: Birmingham : Packt Publishing, 2022Edition: 1st edition.Description: 1 online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9781801077491 (ebook) :.Subject(s): Computer games -- Mathematics | Computer games -- Programming | Computer graphics -- Mathematics | Hobbies and Games | Indoor games | Graphical & digital media applications | Algorithms & data structures | Games development & programmingOnline resources: View this item online Summary: A comprehensive guide to exploring the essential mathematics required for creating, rendering and manipulating 3D virtual environments, this text features practical examples and complete exercises which aim to solidify mathematical concepts.
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e-book e-book Digital Library Digital Library Browns ebook 794.815 EBOOK (Browse shelf(Opens below)) Not for loan Use your City Account login details. 3230256214

A comprehensive guide to exploring the essential mathematics required for creating, rendering and manipulating 3D virtual environments, this text features practical examples and complete exercises which aim to solidify mathematical concepts.

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